Wednesday, January 23, 2008

thinking slow


Slow design is contextual so its definition changes depending on the scale and situation. To me it means taking the necessary time to consider as many facets around who and what the designed thing (object, system, experience) will effect over time. This includes the environment, the producers and the consumers, in the short run and long run. I am making an effort to expand the time frame in which I operate so looking at projects like the 10 000 year all mechanical clock designed by the Long Now Foundation. Extreme yes, but they are actually building the thing in order to talk about applied long term thinking.

A typical intended outcome of a slow design process is to effectively slow down the flow of materials and/or pace of life. Less consuming equals less waste. Careful planning equals less waste. Taking 2 extra minutes to crush the cans and bottles from mad max and bring them up the dock equals less waste. To me slow design adds yet another layer on top of all the eco / sustainable design strategies I've been learning about through school, the green building world and my current job. I feel like slow implies a sensibility around the way we consume that is not about sacrifice but rather quality and pleasure. It also doesn't mean we have to walk every where and do every thing slowly but more about taking the necessary amount of time to understand what is often hidden behind the shiny surface and the allure of bigger better faster now. Because it's killing us.

And there's my slow rant for now. Time to go to work.

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